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Table of Contents
LC Max
Getting started
Tutorial Videos
Lasershow Converter MAX Renderer
Lasershow Converter MAX Utility
Lasershow Converter MAX Modifier
Tips and Tricks
LC Max
Getting started Lasershow Converter MAX works with modern versions of Autodesk's 3ds Max computer graphics program. It lets you turn 3D computer graphics into laser graphics, quickly and easily. Introduction Installing Lasershow Converter MAX What's newThe Lasershow Converter MAX system consists of three plug-ins for 3ds Max: a rendering plug-in, a utility plug-in and a modifier plug-in. Tutorial Videos Tutorial 1/5: Installation and configuration Tutorial 2/5: Overview Tutorial 3/5: Modifiers Tutorial 4/5: Render settings Tutorial 5/5: Animation Lasershow Converter MAX RendererThe renderer turns 3ds Max frames and scenes into laser-projectable frames and scenes. Here are step-by-step instructions on using the renderer: Step 1: Selecting the renderer Step 2: Rendering a frame Step 3: Rendering an animation Step 4: Viewing an animation Step 5: SummaryClick one of the topics below for details about the rendering plug-in: Overview Line Types Line Color Filter settings Laser Output Ultra-smooth refresh-based rendering Include Z-axis data in laser frames Lasershow Converter MAX UtilityThe utility plug-in lets you adjust aspects of how 3ds Max objects will be drawn by the renderer. Click one of the topics below for details. Overview Laser Preview About object settings Object Quick-Setup Object Line Types Object Line Color Object Filter Settings Object Point Spacing Object Soft Line Object Beam Brush Connection to BEYOND Lasershow Converter MAX ModifierThe modifier allows adjustments to specific mesh selections in 3ds Max. The topics below explain this issue. Overview Modifier Line Types Modifier Line Color Modifier Contours Tips and TricksHere are some advanced topics regarding Lasershow Converter MAX: Contour axis Tips: Beam path optimization Tips: Color and path consistency Tips: Importing artwork Tips: Creating dust-like animations using particle systems Tips: Fixing extra lines on cone objects Tips: Point spacing for lines Tips: Point spacing for objects Tips: Scan speeds and LC MAX Tips: Using renderable splines Tips: Using MAX-defined Tips: Using mesh selection Tips: Fixing mysterious flickering lines Questions and answersCopyright and credits Lasershow Converter MAX is copyright © 2001-2021 by Pangolin Laser Systems, Inc. All rights reserved. 3ds Max is a registered trademark of Autodesk Inc. Lasershow Designer 2000, Lasershow Designer BEYOND and Lasershow Converter MAX are trademarks of Pangolin Laser Systems Inc. Lasershow Converter MAX includes David Gould Rendering Technology. Copyright ©2000 David Gould. This website uses cookies. By using the website, you agree with storing cookies on your computer. Also you acknowledge that you have read and understand our Privacy Policy. If you do not agree leave the website.More information about cookies |
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